- Автор темы
- #1
Люди знающие английский,можете перевести.(hat)
* [FIXED] - StudyBody should now work. (Describing wounds accurately)* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] - Hero Skin teleport issue.
* [FIXED] - BAF Bags so they don't set on fire.
(no moaning it was a bug)* [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
* [FIXED] - Zeds spawning underground.
* [FIXED] - Loot spawning underground.
* [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)
* [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 30 minutes.
* [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
* [FIXED] - Gear menu exploit to force respawn.
* [FIXED] - Optimized some destruction effects for security and performance.
* [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)
* [FIXED] - Dayz Date/Time public var will now end mission on failed attempt.
* [FIXED] - Can no longer brake legs by anything other then players/zeds/falling/getting out of moving vehicle.
* [FIXED] - Most Dupeing issues should now be resolved.
* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.
* [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDTAED] - ALL loot table weights have been updated.
* [UPDTAED] - ALL loot table weights have been rebalanced.
* [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Mac and 1911 Pistol dmg updated.
* [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
* [UPDATED] - Zed spawn timer from 2 minutes to 5 minutes. This should allow an area to be cleared of zeds before more spawn.
* [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
* [UPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.
* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multiplier is above > 0.8
* [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
* [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
* [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
* [UPDATED] - Call extension calls for vehicle dmg.
* [UPDATED] - Zeds will no longer spawn for air vehicles.
* [UPDATED] - Hunters loot table adjusted with more weapons.
* [UPDATED] - SQL files working on Linux.
* [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
* [UPDATED] - Updated zed speed to default.
* [UPDATED] - Melee systems updated.
* [UPDATED] - Old Bandit skin for male chars.
* [UPDATED] - Lowered action sound for refuel from 10 meters to 5.
* [UPDATED] - Lowered Direct comms action sound.
* [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
* [UPDATED] - Lowered Transfusion infection rate.
* [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
* [UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
* [UPDATED] - Melee range has been updated.
* [UPDATED] - HMMWV Stroage has been updated to 10 weapons, 50 slots and 2 backpacks.
* [UPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)
* [UPDATED] - Fire Places will no longer act as storage systems.
* [UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.
* [UPDATED] - Fireplace can no longer be picked up after lighting.
* [UPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower
* [UPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.
* [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.
* [UPDATED] - Refuel now locks the player in place for the time to fill.
* [REMOVED] - M107 and AS50. (Removed from game)
* [REMOVED] - Removed all military weapons with any attachment from loot tables. (Not removed from game)
[NEW] - Infected survivor camps. (WIP) 3 - Small, 4 - Medium.
* [NEW] - FPS Monitor this will dynamically change how/total amounts of zed/loot/trash piles spawning to keep the players base fps up.
* [NEW] - Zeds hitting through Walls/Buildings should now be fixed.
* [NEW] - Main menu Intro.
* [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
* [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
* [NEW] - 6 New decayed Zeds - Harder to kill and Do more damage.
* [NEW] - 2 New background tracks.
* [FIXED] - Most Duping issues should now be resolved.
* [FIXED] - Can no longer brake legs by anything other then players/zeds/falling/getting out of moving vehicle
* [UPDATED] - Zed generate system. has now been fully rewrote.
* [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character
* [UPDATED] - Refuel now locks the player in place for the time to fill.
(увеличит серверную производительность)