Шаблон:Clothing TemplateNew

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Parameters

Unless stated otherwise, all parameters should be left blank and will default to Unknown.

Name Description
name The name of the clothing item (for non-English pages only, otherwise leave blank).
image The image name: For example: AlpherPlaceholder.png
version The version in full notation. Invalid example: 0.00.000000
General
category The Category of the specific item. For example: Hats or Shirts and Jackets
inventorySlot The name of the slot in the player's inventory. For example: Hands or Vest

Known slots:

  • Armband
  • Back
  • Body
  • Bow
  • Eyewear
  • Feet
  • Gloves
  • Hands
  • Head
  • Headgear
  • Hips
  • LeftHand
  • Legs
  • Mask
  • Melee
  • Shoulder
  • Vest
size The amount of space required to fit the item into the player's inventory. Format: HorizontalxVertical e.g. 2x2
capacity Capacity of this item. Format: HorizontalxVertical e.g. 2x2
quickBarBonus Number of slots gained for use on your hotbar. Format: 1
weight Weight of that item in grams.
absorbency The amount of water the item will soak up. 0% means waterproof, higher numbers means the item will absorb more water.
durability The amount of wear that an item can take. Format: decimal number e.g. 0.45
repair What kind(s) of repair kit are able to mend this item to improve its condition.
ragQuantity The number of Rags produced by tearing the item.
insulation The amount of heat the item helps retain. Format: decimal number e.g. 1.45
Protection
projH Reduces projectile damage to health. Format: decimal number e.g. 0.45
projB Reduces the chance of bleeding from projectile damage. Format: decimal number e.g. 0.70
projS Reduces the amount of shock from projectile damage. Format: decimal number e.g. 0.50
meleeH Reduces melee damage to health. Format: decimal number e.g. 0.45
meleeB Reduces the chance of bleeding from melee damage. Format: decimal number e.g. 0.70
meleeS Reduces the amount of shock from melee damage. Format: decimal number e.g. 0.50
infH Reduces the amount of damage from attacks of infected. Format: decimal number e.g. 0.45
infB Reduces the chance of bleeding from attacks of infected. Format: decimal number e.g. 0.70
infS Reduces the amount of shock from attacks of infected. Format: decimal number e.g. 0.50
Occurrence
location Where the item can be found.
rarity How likely it is to find the item.
variant Optional. Leave blank if none.
Description
description In-game description of the item.

Empty Template

Empty template with the most commonly used parameters, for quick copy & paste to be used on new pages:

{{Clothing TemplateNew
| name               = <!-- for use with non-English pages only -->
| image              = AlpherPlaceholder.png
| version            = 0.00.000000
<!-- General -->
| category           = 
| inventorySlot      = 
| size               = 
| capacity           = 
| quickBarBonus      = 
| weight             = 
| absorbency         = 
| durability         = 
| repair             = 
| ragQuantity        = 
| insulation         = 
<!-- Protection -->
| projH              = 
| projB              = 
| projS              = 
| meleeH             = 
| meleeB             = 
| meleeS             = 
| infH               = 
| infB               = 
| infS               = 
<!-- Occurrence -->
| location           = 
| rarity             = 
| variant            = 
<!-- Description-->
| description        = 
}}

Example

Clothing TemplateNew
Основное
Категория Одежда > jackets
Слот инвентаря Body
Размер 4x4
Ёмкость 6x5
Слоты быстрого доступа 1
Вес 2800
Намокание 10%
Ремонт Leather Sewing Kit, Duct Tape
Тряпки 0
Изоляция 0.8
Защита
Огнестрельное Холодное Инфицирование
Здоровье 0.8 0.7 0.7
Кровь 0.8 0.7 0.7
Шок 0.85 0.85 0.85
Месторасположение
Локации Civilian
Редкость Rare
Варианты N/A